Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
26 lines
575 B
C++
26 lines
575 B
C++
#pragma once
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struct gdrv_bitmap8;
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struct circle_type;
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struct line_type;
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class TEdgeSegment;
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class DebugOverlay
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{
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public:
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static void UnInit();
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static void DrawOverlay();
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private:
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static gdrv_bitmap8* dbScreen;
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static void DrawCicleType(circle_type& circle);
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static void DrawLineType(line_type& line);
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static void DrawEdge(TEdgeSegment* edge);
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static void DrawBoxGrid();
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static void DrawAllEdges();
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static void DrawBallInfo();
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static void DrawAllSprites();
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static void DrawSoundPositions();
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static void DrawBallDepthSteps();
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static void DrawComponentAabb();
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}; |