Pinball: two more tables — ORBITAL and THE DIG
ORBITAL: everything funnels to the centre. A long central ramp with orbit lanes and a spinner either side, twin saucers as the multiball locks, and a four-pop diamond at the top so a ball that gets up there rattles. THE DIG: the record shop table, and the one that belongs to this house. The bank is a six-crate row you flip through one sleeve at a time (clearing it is 'finding the record'), the ramp is the counter, the spinner is a turntable, the saucer is the listening booth, and there's a wall of rare sleeves to pick off. Same universe as the shop level in Destroyulator; only the theme is borrowed. Five tables now, all passing the autotest: 24/21/28/23/25 parts, 11 flippers total, 67-86 deg swing under Box3D. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -10,12 +10,14 @@ class_name Tables
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## table is authorable in minutes, tables can be diffed, and dev/probe_tables.gd can build
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## every one of them headless and assert the playfield is sane.
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const ORDER := ["neon", "grotto", "foundry"]
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const ORDER := ["neon", "grotto", "foundry", "orbital", "thedig"]
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static func get_table(id: String) -> Dictionary:
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match id:
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"grotto": return grotto()
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"foundry": return foundry()
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"orbital": return orbital()
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"thedig": return thedig()
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return neon()
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static func next_id(id: String) -> String:
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@ -217,3 +219,134 @@ static func foundry() -> Dictionary:
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},
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"parts": parts,
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}
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# ================================================================ TABLE 4
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## ORBITAL — everything funnels to the centre. Two saucers flank a long central ramp, and
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## the pops sit in a tight cluster at the top so a ball that gets up there RATTLES.
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static func orbital() -> Dictionary:
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var parts: Array = []
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parts.append({"kind": "flipper", "id": "flip_l", "at": Vector3(-0.060, 0.022, 0.420),
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"side": -1, "length": 0.076, "limit_lo": -32.0, "limit_hi": 30.0, "torque": 7.5})
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parts.append({"kind": "flipper", "id": "flip_r", "at": Vector3(0.060, 0.022, 0.420),
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"side": 1, "length": 0.076, "limit_lo": -30.0, "limit_hi": 32.0, "torque": 7.5})
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parts.append({"kind": "sling", "id": "sling_l", "at": Vector3(-0.124, 0.0, 0.340),
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"dir": Vector3(1, 0, -0.6), "yaw": deg_to_rad(-34.0), "kick": 0.140, "points": 130})
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parts.append({"kind": "sling", "id": "sling_r", "at": Vector3(0.124, 0.0, 0.340),
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"dir": Vector3(-1, 0, -0.6), "yaw": deg_to_rad(34.0), "kick": 0.140, "points": 130})
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parts.append({"kind": "post", "id": "op_l", "at": Vector3(-0.106, 0.0, 0.348)})
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parts.append({"kind": "post", "id": "op_r", "at": Vector3(0.106, 0.0, 0.348)})
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# the long central ramp — the spine of the table
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parts.append({"kind": "ramp", "id": "ramp_c", "at": Vector3(0.0, 0.0, 0.180),
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"length": 0.34, "width": 0.054, "rise": 0.075, "points": 3500})
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# orbit lanes hugging the ramp, each with a spinner in it
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parts.append({"kind": "spinner", "id": "orb_l", "at": Vector3(-0.148, 0.0, 0.120),
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"yaw": deg_to_rad(14.0), "points": 130})
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parts.append({"kind": "spinner", "id": "orb_r", "at": Vector3(0.148, 0.0, 0.120),
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"yaw": deg_to_rad(-14.0), "points": 130})
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parts.append({"kind": "wall", "id": "orb_gl", "at": Vector3(-0.196, 0.0, 0.120),
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"size": Vector3(0.012, 0.05, 0.220), "yaw": deg_to_rad(5.0)})
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parts.append({"kind": "wall", "id": "orb_gr", "at": Vector3(0.196, 0.0, 0.120),
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"size": Vector3(0.012, 0.05, 0.220), "yaw": deg_to_rad(-5.0)})
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# twin saucers = the multiball locks, deliberately easy to SEE and hard to HIT
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parts.append({"kind": "saucer", "id": "lock_l", "at": Vector3(-0.165, 0.0, -0.100),
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"eject": Vector3(0.5, 0, 1), "hold": 1.0, "power": 0.21, "points": 3000})
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parts.append({"kind": "saucer", "id": "lock_r", "at": Vector3(0.165, 0.0, -0.100),
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"eject": Vector3(-0.5, 0, 1), "hold": 1.0, "power": 0.21, "points": 3000})
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# a tight four-pop cluster at the top: get up here and the ball goes mad
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parts.append({"kind": "bumper", "id": "pop_n", "at": Vector3(0.0, 0.0, -0.400), "kick": 0.185, "points": 300})
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parts.append({"kind": "bumper", "id": "pop_s", "at": Vector3(0.0, 0.0, -0.280), "kick": 0.185, "points": 300})
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parts.append({"kind": "bumper", "id": "pop_w", "at": Vector3(-0.068, 0.0, -0.340), "kick": 0.185, "points": 300})
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parts.append({"kind": "bumper", "id": "pop_e", "at": Vector3(0.068, 0.0, -0.340), "kick": 0.185, "points": 300})
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for i in 3:
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parts.append({"kind": "drop", "id": "od_%d" % i, "bank": "airlock",
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"at": Vector3(-0.058 + i * 0.058, 0.0, -0.185), "points": 550})
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var g := ["O", "R", "B"]
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for i in g.size():
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parts.append({"kind": "rollover", "id": "olane_%d" % i, "glyph": g[i],
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"at": Vector3(-0.090 + i * 0.090, 0.0, -0.470), "points": 175})
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return {
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"name": "ORBITAL",
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"subtitle": "everything funnels to the centre.",
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"width": 0.50, "length": 1.16,
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"palette": {
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"field": Color(0.04, 0.05, 0.12), "rail": Color(0.60, 0.66, 0.78),
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"flipper": Color(0.30, 0.70, 1.00), "bumper": Color(0.95, 0.95, 0.55),
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"sling": Color(0.60, 0.45, 0.95), "target": Color(0.90, 0.90, 0.95),
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"drop": Color(0.40, 0.95, 0.85), "spinner": Color(0.85, 0.90, 1.00),
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"lane": Color(0.55, 0.70, 1.00), "ramp": Color(0.75, 0.78, 0.88),
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"wall": Color(0.10, 0.14, 0.26), "post": Color(0.88, 0.92, 1.00),
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"saucer": Color(0.02, 0.03, 0.08),
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},
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"parts": parts,
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}
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# ================================================================ TABLE 5
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## THE DIG — the record shop table, and the one that belongs to this house. The bank is a
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## row of crates you flip through, the ramp is the counter, and the spinner is a turntable.
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## Same universe as the shop in Destroyulator; the theme is the only thing borrowed.
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static func thedig() -> Dictionary:
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var parts: Array = []
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parts.append({"kind": "flipper", "id": "flip_l", "at": Vector3(-0.063, 0.022, 0.405),
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"side": -1, "length": 0.080, "limit_lo": -31.0, "limit_hi": 31.0, "torque": 7.2})
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parts.append({"kind": "flipper", "id": "flip_r", "at": Vector3(0.063, 0.022, 0.405),
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"side": 1, "length": 0.080, "limit_lo": -31.0, "limit_hi": 31.0, "torque": 7.2})
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parts.append({"kind": "sling", "id": "sling_l", "at": Vector3(-0.128, 0.0, 0.325),
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"dir": Vector3(1, 0, -0.55), "yaw": deg_to_rad(-33.0), "kick": 0.138, "points": 125})
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parts.append({"kind": "sling", "id": "sling_r", "at": Vector3(0.128, 0.0, 0.325),
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"dir": Vector3(-1, 0, -0.55), "yaw": deg_to_rad(33.0), "kick": 0.138, "points": 125})
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parts.append({"kind": "post", "id": "dp_l", "at": Vector3(-0.110, 0.0, 0.335)})
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parts.append({"kind": "post", "id": "dp_r", "at": Vector3(0.110, 0.0, 0.335)})
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# THE CRATES: a six-bank you flip through one sleeve at a time. Clearing it is
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# "finding the record", which is the entire fantasy of a record shop.
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for i in 6:
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parts.append({"kind": "drop", "id": "crate_%d" % i, "bank": "crates",
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"at": Vector3(-0.140 + i * 0.056, 0.0, 0.070), "points": 450})
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# the turntable: a spinner you can whip, dead centre
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parts.append({"kind": "spinner", "id": "deck", "at": Vector3(0.0, 0.0, -0.020),
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"points": 160})
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# the counter — a ramp up to the register
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parts.append({"kind": "ramp", "id": "counter", "at": Vector3(-0.130, 0.0, 0.200),
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"yaw": deg_to_rad(15.0), "length": 0.28, "width": 0.050, "rise": 0.062,
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"points": 2200})
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# listening booth: capture the ball, hold it a good long while
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parts.append({"kind": "saucer", "id": "booth", "at": Vector3(0.160, 0.0, -0.150),
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"eject": Vector3(-0.5, 0, 1), "hold": 1.4, "power": 0.22, "points": 4500})
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# the wall of rare sleeves — a target array that pays
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for i in 4:
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parts.append({"kind": "target", "id": "rare_%d" % i,
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"at": Vector3(-0.175 + i * 0.030, 0.0, -0.250), "yaw": deg_to_rad(18.0),
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"width": 0.026, "points": 400})
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parts.append({"kind": "bumper", "id": "pop_a", "at": Vector3(0.080, 0.0, -0.330),
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"kick": 0.170, "points": 275})
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parts.append({"kind": "bumper", "id": "pop_b", "at": Vector3(0.150, 0.0, -0.395),
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"kick": 0.170, "points": 275})
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parts.append({"kind": "bumper", "id": "pop_c", "at": Vector3(0.010, 0.0, -0.400),
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"kick": 0.170, "points": 275})
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var g := ["D", "I", "G"]
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for i in g.size():
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parts.append({"kind": "rollover", "id": "dlane_%d" % i, "glyph": g[i],
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"at": Vector3(-0.100 + i * 0.090, 0.0, -0.455), "points": 180})
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return {
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"name": "THE DIG",
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"subtitle": "flip the crates. find the record.",
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"width": 0.52, "length": 1.12,
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"palette": {
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"field": Color(0.14, 0.07, 0.13), "rail": Color(0.58, 0.55, 0.60),
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"flipper": Color(1.00, 0.36, 0.62), "bumper": Color(0.98, 0.80, 0.30),
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"sling": Color(0.50, 0.85, 0.70), "target": Color(0.85, 0.60, 0.95),
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"drop": Color(0.35, 0.65, 0.95), "spinner": Color(0.20, 0.20, 0.24),
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"lane": Color(1.00, 0.50, 0.70), "ramp": Color(0.55, 0.38, 0.24),
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"wall": Color(0.24, 0.12, 0.22), "post": Color(0.92, 0.88, 0.95),
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"saucer": Color(0.08, 0.04, 0.08),
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},
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"parts": parts,
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}
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