Wired B's player/combat + event pump, D's assets, C's level pick into boot. Fixed qa ESM gate (node --check no-op, found by B) + added spline selfcheck. TECH: world contract FROZEN v1.1, bus events ratified, colorspace + crest-speed laws (CREST_FACTOR 1.6 — B proved surfing lost to throttle at 1.0). Stub complies. Verified integrated build via 60s stepped sim: 9 draws, 0 errors, 0 asset misses; one known gap (fiction-id spawn resolve) confirmed and assigned as B's top item. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
55 lines
2.3 KiB
Bash
Executable File
55 lines
2.3 KiB
Bash
Executable File
#!/bin/bash
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# tools/qa.sh (Lane F) — the gate. Run before you finish a session; leave it GREEN.
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# Dependency-free: bash + node + python3. Gates accumulate each round.
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set -u
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cd "$(dirname "$0")/.."
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FAIL=0
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red() { printf '\033[31m✗ %s\033[0m\n' "$1"; FAIL=1; }
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green() { printf '\033[32m✓ %s\033[0m\n' "$1"; }
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# 1. every JS module parses.
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# NB: plain `node --check` exits 0 on ANY file containing import/export (ESM detection
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# no-op — found by Lane B round 1, verified on node v26). Must force module parsing.
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JSBAD=0
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while IFS= read -r -d '' f; do
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node --check --input-type=module < "$f" 2>/dev/null || { echo "SYNTAX: $f"; node --check --input-type=module < "$f"; JSBAD=1; }
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done < <(find web/js -name '*.js' -print0)
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[ "$JSBAD" = 0 ] && green "node --check (ESM): all web/js modules parse" || red "JS syntax errors"
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# 2. determinism law: Math.random only in core/rng.js
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RAND=$(grep -rn 'Math\.random' web/js --include='*.js' | grep -v 'core/rng.js' || true)
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if [ -n "$RAND" ]; then red "Math.random outside core/rng.js:"; echo "$RAND"; else green "determinism: no stray Math.random"; fi
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# 3. level JSONs parse + minimal keys
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LVLBAD=0
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for f in web/js/levels/*.json; do
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[ -e "$f" ] || continue
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python3 - "$f" <<'PY' || LVLBAD=1
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import json, sys
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d = json.load(open(sys.argv[1]))
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assert d.get("id") and isinstance(d.get("seed"), int) and d.get("segments"), "missing id/seed/segments"
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PY
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done
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[ "$LVLBAD" = 0 ] && green "level JSONs valid" || red "level JSON errors"
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# 4. Lane C selfcheck (when it exists)
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if [ -f web/js/levels/index.js ]; then
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node web/js/levels/index.js --selfcheck && green "levels selfcheck" || red "levels selfcheck failed"
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fi
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# 4b. Lane A world math (headless; no three.js needed)
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if [ -f web/js/world/spline.js ]; then
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node web/js/world/spline.js --selfcheck >/dev/null 2>&1 && green "world selfcheck" || red "world selfcheck failed"
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fi
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# 5. Lane D manifest validation (when it exists)
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if [ -f pipeline/validate_manifest.py ]; then
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python3 pipeline/validate_manifest.py && green "manifest valid" || red "manifest errors"
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fi
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# 6. vendor present (the game must run offline)
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[ -f web/vendor/three.module.js ] && green "vendor: three r175 present" || red "web/vendor/three.module.js missing"
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[ "$FAIL" = 0 ] && printf '\033[32mQA GREEN\033[0m\n' || printf '\033[31mQA RED\033[0m\n'
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exit $FAIL
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