Textures (6 walls + normals + wet matcap, $0, ~64s on the m3ultra MPS): - FLUX ignores "seamless tiling" (seam_error 3.7-17.9); a 4-way cosine partition-of-unity blend of the four half-rolls fixes it exactly -> 0.87-1.32 - levels-normalised the pack to one exposure (means were 0.18-0.32); these are detail maps multiplied into a biome tint, so per-prompt exposure read as a broken tint rather than as dark tissue - prompt-kit experiment rejected + recorded: PROCITY's "uniform coverage" clause in the STEM cured centred subjects but flattened the pack; framing words now live only in the two subject prompts that needed them Audio (1 bed + 4 sfx, 4.2s render, 0.61/10MB, ogg+m4a dual-ship): - bed-esophagus 24.000s, loop seam 0.32 (wrap step 3x smaller than inner step) - cascaded lowpass poles: one-pole at 900Hz left 16kHz only ~25dB down = hiss - rewrote the spectrogram sheet (per-clip peak, log freq) — the first one was a saturated rectangle, and evidence you can't read is not evidence assets.js: miss ledger + misses() — Lane A found that a drifted slug falls back procedurally forever with no error. Each distinct miss now announces itself. Also: shot_sink.py (canvas -> docs/shots/laneD, correctly named) and a dev texture viewer that imports the stub world read-only for the eyeball law. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
827 B
JSON
48 lines
827 B
JSON
{
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"bed-esophagus": {
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"category": "bed",
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"gain": 0.5,
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"key": "esophagus",
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"loop": true,
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"loop_seam": 0.319,
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"m4a_kb": 380,
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"ogg_kb": 164,
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"seconds": 24.0
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},
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"sfx-boost": {
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"category": "sfx",
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"gain": 0.6,
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"key": "boost",
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"loop": false,
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"m4a_kb": 14,
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"ogg_kb": 6,
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"seconds": 0.85
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},
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"sfx-hit-squelch": {
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"category": "sfx",
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"gain": 0.7,
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"key": "hit_squelch",
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"loop": false,
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"m4a_kb": 6,
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"ogg_kb": 2,
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"seconds": 0.34
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},
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"sfx-pellet": {
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"category": "sfx",
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"gain": 0.5,
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"key": "pellet",
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"loop": false,
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"m4a_kb": 4,
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"ogg_kb": 2,
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"seconds": 0.2
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},
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"sfx-pickup": {
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"category": "sfx",
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"gain": 0.5,
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"key": "pickup",
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"loop": false,
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"m4a_kb": 9,
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"ogg_kb": 6,
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"seconds": 0.5
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}
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} |