guts/web/js/core/assets.js
jing dade036f69 [lane D] Round 1: pipeline scripts + assets.js loader
Ports PROCITY's pipeline shapes to GUTS (dry-run first, idempotent, resumable):
- gen_textures.py: flux_local wall/matcap pack, ART_BIBLE prompts, provenance JSON
- derive_maps.py: exact-tiling (4-way cosine partition-of-unity) + Sobel normals + WebP
- build_manifest.py / validate_manifest.py: catalogue-what-exists + qa hook
- gen_audio.py: procedural numpy synth, seamless loops, ogg+m4a dual-ship
- js/core/assets.js: manifest loader, null-on-miss, ?localassets=0 empty boot

Generation runs next on the m3ultra box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 01:45:12 +10:00

158 lines
6.3 KiB
JavaScript

// core/assets.js (Lane D) — the manifest loader. Implements the asset contract in docs/TECH.md.
//
// THE LAW THIS FILE EXISTS TO ENFORCE: every asset is optional at runtime. Nothing in here
// throws, ever. A missing manifest, a 404, a corrupt WebP, a box with no network — all resolve
// to `null`, and the consumer draws its procedural fallback. GUTS must be fully playable with
// an empty assets/gen/, and `?localassets=0` exists so you can prove it on demand.
//
// Usage (boot constructs it once and passes it to every lane factory):
// const assets = await createAssets({ flags, renderer });
// const e = assets.get('textures', 'wall_esophagus_a'); // raw manifest entry | null
// const t = assets.texture('wall_esophagus_a'); // {map, normalMap, tile} | null
// if (t) mat.uniforms.uDetail.value = t.map; // else: keep the procedural path
import * as THREE from 'three';
const MANIFEST_URL = new URL('../../assets/manifest.json', import.meta.url);
const ASSETS_BASE = new URL('../../assets/', import.meta.url);
// The 3GOD depot (house shared mesh store). `depot:foo.glb` in a manifest resolves here.
// Nothing SHIPPED may use it — the game must run offline (README law) — but it lets Lane D
// point at depot meshes while prototyping without copying them into the repo.
const DEPOT_BASE = 'https://digalot.fyi/3god/';
const EMPTY = { textures: {}, matcaps: {}, models: {}, audio: { beds: {}, sfx: {} } };
/** `depot:x` -> depot URL; anything else -> resolved against web/assets/. */
function resolve(url) {
if (typeof url !== 'string' || !url) return null;
if (url.startsWith('depot:')) return DEPOT_BASE + url.slice(6);
if (/^https?:\/\//.test(url)) return url;
return new URL(url, ASSETS_BASE).href;
}
export async function createAssets({ flags = {}, renderer = null } = {}) {
const loader = new THREE.TextureLoader();
const cache = new Map(); // url -> THREE.Texture (one GPU upload per file)
const maxAniso = renderer?.capabilities?.getMaxAnisotropy?.() ?? 1;
let manifest = EMPTY;
// ?localassets=0 => pretend the manifest is empty. This is the fallback-path test switch:
// if the game looks broken with it on, someone has violated the optional-asset law.
if (flags.localassets === false) {
console.info('[assets] ?localassets=0 — empty manifest, procedural fallbacks only');
} else {
try {
const r = await fetch(MANIFEST_URL, { cache: 'no-cache' });
if (!r.ok) throw new Error(`HTTP ${r.status}`);
manifest = { ...EMPTY, ...(await r.json()) };
} catch (e) {
// Not an error condition — an asset-free checkout is a supported way to run GUTS.
console.info('[assets] no manifest, running asset-free —', e.message);
manifest = EMPTY;
}
}
function loadTexture(url, { srgb = true, repeat = null } = {}) {
const abs = resolve(url);
if (!abs) return null;
if (cache.has(abs)) return cache.get(abs);
let tex;
try {
// TextureLoader is async under the hood; a decode failure lands in onError, where we
// just mark the texture dead rather than letting it reject into nothing.
tex = loader.load(abs, undefined, undefined, () => {
console.info(`[assets] failed to decode ${url} — consumer should fall back`);
tex.userData.failed = true;
});
} catch (e) {
console.info(`[assets] failed to load ${url}`, e.message);
return null;
}
tex.colorSpace = srgb ? THREE.SRGBColorSpace : THREE.NoColorSpace;
tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
tex.anisotropy = maxAniso;
if (repeat) tex.repeat.set(repeat[0], repeat[1]);
cache.set(abs, tex);
return tex;
}
const api = {
manifest,
/** THE contract (TECH.md): raw manifest entry, or null on any miss. Never throws. */
get(category, name) {
const cat = manifest?.[category];
if (!cat) return null;
if (category === 'audio') return null; // audio is nested; use audioUrl()
return cat[name] ?? null;
},
/**
* Wall texture ready to plug into a material, or null.
* `tile` = [repeats around theta, units of s per repeat] (LANE_D_NOTES §tiling).
* The stub/world UV is (theta/2pi, s-in-units), so repeat = (tile[0], 1/tile[1])
* is pre-applied here — Lane A shouldn't have to rediscover the convention.
*/
texture(name) {
const e = api.get('textures', name);
if (!e) return null;
const tile = Array.isArray(e.tile) && e.tile.length === 2 ? e.tile : [4, 16];
const repeat = [tile[0], 1 / tile[1]];
const map = loadTexture(e.url, { srgb: true, repeat });
if (!map) return null;
return {
map,
normalMap: e.normal ? loadTexture(e.normal, { srgb: false, repeat }) : null,
tile,
repeat,
};
},
/** Matcap texture (clamped, non-tiling), or null. */
matcap(name) {
const e = api.get('matcaps', name);
if (!e) return null;
const t = loadTexture(e.url, { srgb: true });
if (t) t.wrapS = t.wrapT = THREE.ClampToEdgeWrapping;
return t;
},
/** Model manifest entry (url resolved), or null. Lane D ships GLBs from round 2. */
model(name) {
const e = api.get('models', name);
if (!e) return null;
return { ...e, url: resolve(e.url) };
},
/**
* Best playable audio URL for this browser, or null.
* cat: 'beds' | 'sfx'. Safari can't do Opus-in-Ogg, so we dual-ship and probe.
*/
audioUrl(cat, name) {
const e = manifest?.audio?.[cat]?.[name];
if (!e) return null;
const probe = document.createElement('audio');
const canOgg = !!probe.canPlayType('audio/ogg; codecs="opus"');
const pick = (canOgg && e.ogg) ? e.ogg : (e.m4a || e.ogg);
return pick ? resolve(pick) : null;
},
/** Raw audio entry ({ogg, m4a, loop, gain, seconds}) or null — for Lane E's engine. */
audio(cat, name) {
return manifest?.audio?.[cat]?.[name] ?? null;
},
/** Names present in a category — lets a lane iterate what actually shipped. */
list(category) {
if (category === 'audio') return Object.keys(manifest?.audio ?? {});
return Object.keys(manifest?.[category] ?? {});
},
dispose() {
for (const t of cache.values()) t.dispose();
cache.clear();
},
};
return api;
}