guts/web/js/levels
type-two b0abbaf76b [lane B+C] C. difficile: the kill that isn't clean
A foe whose corpse keeps hurting — the definitive colon enemy. C. diff drifts with a corrosive
aura like any floater, but on death it leaves a SPORE_CLOUD: a static acid-green zone that
damages anything in it for ~5s, then disperses. Killing it costs you the ground it died on
(shoot the cloud to clear it, or fly around).

- enemies.js: two archetypes. `cdiff` (amber octahedron, shares the floater drift+aura branch)
  drops a `spore_cloud` in kill(), placed at the death spot. `spore_cloud` (acid-green per the
  readability law, foe:false so the phage ignores it and clearing it never scores) is static,
  damages on contact, and counts down a `life`. Entities gained a `life` field (only the cloud
  uses it).
- levels/enemies.js: ARCHETYPES += cdiff; catalogue `cdiff_bloom` (biome large_intestine —
  registered for L5's encounter pass, not shoehorned into the esophagus).

Verified: killing a cdiff dropped a cloud at its death spot; sitting in it dropped coat 100->89;
the cloud expired after its life. Amber octahedron vs acid-green blob — clean read.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 20:38:15 +10:00
..
difficulty.js [lane C] Round 1: schema v1, levels registry + selfcheck + pacing sim, L2 vertical slice 2026-07-16 08:53:34 +10:00
enemies.js [lane B+C] C. difficile: the kill that isn't clean 2026-07-19 20:38:15 +10:00
index.js [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe 2026-07-16 16:26:42 +10:00
L1_mouth.json [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe 2026-07-16 16:26:42 +10:00
L2_esophagus.json [lane B+C] Akkermansia: spend coat to summon allies sooner 2026-07-19 20:30:17 +10:00
L3_stomach.json [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe 2026-07-16 16:26:42 +10:00