A foe whose corpse keeps hurting — the definitive colon enemy. C. diff drifts with a corrosive
aura like any floater, but on death it leaves a SPORE_CLOUD: a static acid-green zone that
damages anything in it for ~5s, then disperses. Killing it costs you the ground it died on
(shoot the cloud to clear it, or fly around).
- enemies.js: two archetypes. `cdiff` (amber octahedron, shares the floater drift+aura branch)
drops a `spore_cloud` in kill(), placed at the death spot. `spore_cloud` (acid-green per the
readability law, foe:false so the phage ignores it and clearing it never scores) is static,
damages on contact, and counts down a `life`. Entities gained a `life` field (only the cloud
uses it).
- levels/enemies.js: ARCHETYPES += cdiff; catalogue `cdiff_bloom` (biome large_intestine —
registered for L5's encounter pass, not shoehorned into the esophagus).
Verified: killing a cdiff dropped a cloud at its death spot; sitting in it dropped coat 100->89;
the cloud expired after its life. Amber octahedron vs acid-green blob — clean read.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>