guts/web/dev
jing 9f42a2e9ab [lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each
PROTOTYPE + proposal, not wired into boot. Pickups are B's systems, their
economy is C's, object art is D's — this is a renderer and an argument, offered
to all three. Bench: web/dev/laneA_molecules.html · docs/MOLECULES.md

THE PITCH: the pickups already in L2 ARE molecules. C authored `nutrient`,
`mucin`, `B12` and `antacid ammo` before any of this existed — those are the real
biochemistry of a digestive tract, and glucose/cobalamin/bicarbonate are real
compounds with known shapes. We don't need to invent a pickup language; we need
to stop hiding the one the fiction handed us. GUTS is already a science game (an
eosinophil is a real white blood cell, candida a real yeast, the hiatus a real
choke point) — it just doesn't LOOK like one, because everything on screen is
tinted tissue.

THE RULE THAT MAKES IT WORK: CPK is the scanner. Everything identified is drawn
in the standard element palette (O red, N blue, P orange, metals pink);
everything else stays monochrome tissue. Against six biomes of tinted wall a CPK
molecule is the ONLY saturated foreign colour on screen — it reads as artificial,
valuable and targetable with NO HUD marker. Proof: round2_molecules_in_canal.png.
That's the ART_BIBLE's synthetic-scanner fiction paying rent, and it hands Lane E
a free HUD palette.

WHY PROCEDURAL AND NOT MODELBEAST — and I'm authorised to burn the GPU: a
molecule's shape is already known exactly. Glucose is a hexagonal ring because it
IS one. FLUX+TRELLIS gives a plausible blob in 3-8 min that a chemist clocks as
wrong and that can never be re-derived. Ball-and-stick from an atom list is exact,
rebuilds in ms, and is ONE DRAW CALL per molecule (measured: 7 molecules = 7
draws / 26.5k tris). The split is a principle: small molecules = procedural
(exact geometry known); proteins/enzymes = MODELBEAST blobs (real ones are
3000-atom blobs nobody reads — and PIPELINE says blobby organics are TRELLIS's
sweet spot); cells/creatures = MODELBEAST, D's lane, unaffected.

BUILT: water (chaff) · bicarbonate (antacid ammo — HCO3- + HCl is the real
neutralisation, it genuinely fizzes CO2) · glucose (nutrient/score) · caffeine
(overdrive — really gut-absorbed, needs no tutorial) · ATP (boost — the orange
triphosphate tail IS the charge, a pickup that's a diagram of its own mechanic) ·
capsaicin (burn hazard — long greasy tail reads wrong on sight) · B12 (rare
treasure — a cobalt in a corrin cage, the only metal vitamin; C authored it as a
pickup already). Size is a free rarity signal: `unit` mode keeps TRUE relative
sizes, so water is a speck and B12 a chandelier.

Found by rendering it, which is why the bench exists: fuseRing returns vertices
starting adjacent to B, and bonding them from A instead draws a chord across the
ring — still a valid 5-cycle so nothing errors, it just looked like a squashed
pentagon. Fixed in caffeine + ATP's adenine, adjacency documented.

Stated plainly: geometry is idealised (correct connectivity/rings/bond orders,
believable angles, authored flat) NOT crystallographic — real glucose is a chair,
not a hexagon. The B12 is a simplified corrin core. Untested above ~7 on screen;
fifty would want instancing.

qa GREEN.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 19:52:33 +10:00
..
laneA_molecules.html [lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each 2026-07-16 19:52:33 +10:00
laneA_world.html [lane A] The swept room + the acid sea, built — and it corrected me four times 2026-07-16 18:04:16 +10:00
laneD_texview.html [lane D] Round 1: first texture pack + audio proof, exact-tiling pipeline 2026-07-16 14:17:17 +10:00