Wired B's player/combat + event pump, D's assets, C's level pick into boot. Fixed qa ESM gate (node --check no-op, found by B) + added spline selfcheck. TECH: world contract FROZEN v1.1, bus events ratified, colorspace + crest-speed laws (CREST_FACTOR 1.6 — B proved surfing lost to throttle at 1.0). Stub complies. Verified integrated build via 60s stepped sim: 9 draws, 0 errors, 0 asset misses; one known gap (fiction-id spawn resolve) confirmed and assigned as B's top item. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
385 B
JSON
18 lines
385 B
JSON
{
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"version": "0.0.1",
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"configurations": [
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{
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"name": "guts",
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"runtimeExecutable": "python3",
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"runtimeArgs": ["-m", "http.server", "8140", "--directory", "web"],
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"port": 8140
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},
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{
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"name": "guts-f",
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"runtimeExecutable": "python3",
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"runtimeArgs": ["-m", "http.server", "8141", "--directory", "web"],
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"port": 8141
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}
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]
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}
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