guts/web/js
type-two 4bcb942312 [lane E] The biome meter: the reputation you're building, made visible
A teal BIOME STANDING bar joins coat/hull in the HUD (matches the thin-cyan line-work; scale-
only per the 60fps law). Hidden until the first `standing` event, so a flora-less level never
shows a bar you can't fill. Brightens near full to telegraph an incoming phage ally.

combat/index.js: rescaled standing to a clean 0..100 (tend +5, harm -35) — a FULL bar buds an
ally and drops to a 50 recharge floor, so the meter reads as "charge it to summon help." First-
pass numbers; tune to taste.

Verified in-engine: tending flora reveals the bar and fills it proportionally (0.20 -> 0.45),
teal, below coat/hull.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 18:05:44 +10:00
..
audio [lane E] The game finds its voice: procedural synth bank, the WebAudio graph, the damage feed, and the medal/title/pause cards 2026-07-19 13:57:38 +10:00
combat [lane E] The biome meter: the reputation you're building, made visible 2026-07-19 18:05:44 +10:00
core [lane B+C+D] Microbes, friend and foe: the GLB loader, a friendly commensal, and a distinct-mesh yeast 2026-07-19 15:13:30 +10:00
flight [lane B+C] The phage ally: tend the flora and the biome fights for you 2026-07-19 16:36:03 +10:00
levels [lane B+C] The phage ally: tend the flora and the biome fights for you 2026-07-19 16:36:03 +10:00
stub [lane F] Round 1 integration + ROUND2 instructions: the game is a game 2026-07-16 14:39:02 +10:00
ui [lane E] The biome meter: the reputation you're building, made visible 2026-07-19 18:05:44 +10:00
world [lane A] MODELBEAST dresses the molecules: 5 matcaps, and the canal picks space-filling 2026-07-16 21:31:24 +10:00
boot.js [lane E] The game finds its voice: procedural synth bank, the WebAudio graph, the damage feed, and the medal/title/pause cards 2026-07-19 13:57:38 +10:00