GDD v1 (flow-locked hybrid movement, 5 biomes + secret, boss roster), TECH contracts (world API, level schema v0, bus events, manifest law), ART_BIBLE (synthetic scanner look), PIPELINE (MODELBEAST-first, fal gated), PROCESS (PROCITY lane/round law), charters A-F + ROUND1 instructions. Seed code: shell + boot + core (rng/bus/flags) + stub world (peristalsis shader tube, 1 draw / 102k tris, contract-complete) + qa.sh (GREEN). Verified in-browser; evidence docs/shots/laneF/round0_stub_tube.png. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
27 lines
859 B
HTML
27 lines
859 B
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>GUTS</title>
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<style>
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html, body { margin: 0; height: 100%; overflow: hidden; background: #02100d; }
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#game canvas { display: block; }
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#ui { position: fixed; inset: 0; pointer-events: none; } /* Lane E's layer */
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#dbg { display: none; position: fixed; left: 10px; bottom: 10px; color: #39e6ff;
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font: 12px/1.4 ui-monospace, monospace; text-shadow: 0 0 4px #000;
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pointer-events: none; z-index: 10; }
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</style>
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<script type="importmap">
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{ "imports": { "three": "./vendor/three.module.js",
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"three/addons/": "./vendor/addons/" } }
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</script>
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</head>
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<body>
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<div id="game"></div>
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<div id="ui"></div>
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<div id="dbg"></div>
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<script type="module" src="./js/boot.js"></script>
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</body>
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</html>
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