guts/web/js/ui
type-two 4bcb942312 [lane E] The biome meter: the reputation you're building, made visible
A teal BIOME STANDING bar joins coat/hull in the HUD (matches the thin-cyan line-work; scale-
only per the 60fps law). Hidden until the first `standing` event, so a flora-less level never
shows a bar you can't fill. Brightens near full to telegraph an incoming phage ally.

combat/index.js: rescaled standing to a clean 0..100 (tend +5, harm -35) — a FULL bar buds an
ally and drops to a 50 recharge floor, so the meter reads as "charge it to summon help." First-
pass numbers; tune to taste.

Verified in-engine: tending flora reveals the bar and fills it proportionally (0.20 -> 0.45),
teal, below coat/hull.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 18:05:44 +10:00
..
cards.js [lane E] The game finds its voice: procedural synth bank, the WebAudio graph, the damage feed, and the medal/title/pause cards 2026-07-19 13:57:38 +10:00
comms.js [lane E] The instrument exists: a HUD, and a surgical team who talk to you 2026-07-17 23:01:40 +10:00
feedback.js [lane E] The game finds its voice: procedural synth bank, the WebAudio graph, the damage feed, and the medal/title/pause cards 2026-07-19 13:57:38 +10:00
hud.js [lane E] The biome meter: the reputation you're building, made visible 2026-07-19 18:05:44 +10:00