guts/web/js/combat
type-two 3c059f20db [lane B+C+F] The biofilm gate: the reputation cash-out, "it helps you in level 5" made real
The deeper payoff of the flora loop. A new `biofilm` level event: cross one and combat checks
BIOME STANDING — high enough (>= need), the native flora PART the biofilm, budding a wave of phage
allies + refilling coat, then spending the goodwill; too low, it stays sealed and you run the
gauntlet raw. Emits `biofilm {opened}` so E can voice both.

- combat/index.js: biofilmGate(ev) on the level:event pump (fields need/allies/coat).
- levels/index.js: the selfcheck knows the `biofilm` type now (validates need 0..100).
- L2: one demoed at s2500 — the opening flora/akkermansia/beacon let you BANK standing, and the
  gate cashes it into a phage escort right before the hiatus + reflux finale.

The mechanism is complete; L5 also gets the fast-route/Appendix branch when that level + world
support land. Verified in-engine: high standing -> opened, 3 phages, coat 50->90; low -> sealed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 00:16:12 +10:00
..
balance.js [lane B+C] Three more microbes: the swarm, the driller, and the reward beacon 2026-07-20 00:03:34 +10:00
enemies.js [lane B+C] Three more microbes: the swarm, the driller, and the reward beacon 2026-07-20 00:03:34 +10:00
hazards.js [lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns 2026-07-16 16:26:15 +10:00
index.js [lane B+C+F] The biofilm gate: the reputation cash-out, "it helps you in level 5" made real 2026-07-20 00:16:12 +10:00
pickups.js [lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns 2026-07-16 16:26:15 +10:00
weapons.js [lane B] Round 1: flight controller, cannon, enemy framework on the stub 2026-07-16 08:56:32 +10:00