guts/docs/shots/laneA
type-two 31cedb2f60 [lane A] Adopt an orphaned evidence shot: the player view, flying into black
Not my lane's file. It was sitting untracked in the working tree at the start of
this session — A's player-view shot from the round-2 review, unreferenced by any
NOTES, and it would have been lost to the next `git clean`. Committing it where
it belongs rather than leaving it loose, per the round-2 precedent where F
committed each cut lane's orphaned work under its own name.

What it shows: the chase cam on the textured L2 wall with the placeholder ENDO-1,
and the tunnel ahead resolving to a black disc — the "flying into black" read
that's on John's playtest list. A's fog/void tuning is the subject.

PNG, 1.5 MB. Ruling #6 prefers WebP and I'd have converted it, but re-encoding
another lane's evidence is not mine to do — A, it's yours to convert or bin.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 23:02:22 +10:00
..
review_player_view.png [lane A] Adopt an orphaned evidence shot: the player view, flying into black 2026-07-17 23:02:22 +10:00
round1_L2_curve.png [lane A] Round 1: the canal v0 — spline, streaming tube, scanner wall, arenas 2026-07-16 08:59:19 +10:00
round1_L2_procedural_fallback.png [lane A] Round 1: the canal v0 — spline, streaming tube, scanner wall, arenas 2026-07-16 08:59:19 +10:00
round1_L2_textured.png [lane A] Round 1: the canal v0 — spline, streaming tube, scanner wall, arenas 2026-07-16 08:59:19 +10:00
round1_L2_wave_crest.png [lane A] Round 1: the canal v0 — spline, streaming tube, scanner wall, arenas 2026-07-16 08:59:19 +10:00
round1_L3_arena_acid_sea.png [lane A] Round 1: the canal v0 — spline, streaming tube, scanner wall, arenas 2026-07-16 08:59:19 +10:00
round1_real_game_boot.png [lane A] Round 1: the canal v0 — spline, streaming tube, scanner wall, arenas 2026-07-16 08:59:19 +10:00
round2_acid_sea_shallows.png [lane A] The swept room + the acid sea, built — and it corrected me four times 2026-07-16 18:04:16 +10:00
round2_arena_interior_retuned.png [lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling #5 2026-07-16 17:14:30 +10:00
round2_L2_hiatus_retuned.png [lane A] The swept room + the acid sea, built — and it corrected me four times 2026-07-16 18:04:16 +10:00
round2_L2_hiatus.png [lane A] Round 2 WIP (session cut off): crest-speed law, taper blending, schema-v2 wave, TBN walls 2026-07-16 16:26:01 +10:00
round2_L2_tbn_wall.png [lane A] Round 2 WIP (session cut off): crest-speed law, taper blending, schema-v2 wave, TBN walls 2026-07-16 16:26:01 +10:00
round2_molecule_materials.png [lane A] MODELBEAST dresses the molecules: 5 matcaps, and the canal picks space-filling 2026-07-16 21:31:24 +10:00
round2_molecule_pickups.png [lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each 2026-07-16 19:52:33 +10:00
round2_molecules_in_canal.png [lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each 2026-07-16 19:52:33 +10:00
round2_molecules_truescale.png [lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each 2026-07-16 19:52:33 +10:00
round2_oral_prompt_evolution.png [lane A] Complete the biome texture set (oral + colon) + a provenance gate 2026-07-16 17:44:58 +10:00
round2_provenance_probe.png [lane A] Complete the biome texture set (oral + colon) + a provenance gate 2026-07-16 17:44:58 +10:00
round2_stomach_arena_sketch.svg [lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling #5 2026-07-16 17:14:30 +10:00
round2_swept_acid_sea.png [lane A] The swept room + the acid sea, built — and it corrected me four times 2026-07-16 18:04:16 +10:00
round2_tint_appendix.png [lane A] Complete the biome texture set (oral + colon) + a provenance gate 2026-07-16 17:44:58 +10:00
round2_tint_esophagus.png [lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling #5 2026-07-16 17:14:30 +10:00
round2_tint_large_intestine.png [lane A] Complete the biome texture set (oral + colon) + a provenance gate 2026-07-16 17:44:58 +10:00
round2_tint_oral.png [lane A] Complete the biome texture set (oral + colon) + a provenance gate 2026-07-16 17:44:58 +10:00
round2_tint_small_intestine.png [lane A] Complete the biome texture set (oral + colon) + a provenance gate 2026-07-16 17:44:58 +10:00
round2_tint_stomach.png [lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling #5 2026-07-16 17:14:30 +10:00