# Lane F (Fable) — progress ## 2026-07-16 — Round 0: scaffold Repo initialized from empty. Landed: - Full doc set: README, PROCESS (lane/round law, inherited from PROCITY), GDD v1 (movement = flow-locked hybrid; 5 levels + secret; enemy roster; bosses), TECH (world contract, level schema v0, bus events, manifest contract, flags, budgets), ART_BIBLE (synthetic scanner look, palettes, emissive code, FLUX prompt kit), PIPELINE (MODELBEAST operator map — verified live on m3ultra@100.89.131.57 2026-07-16: flux_local, mflux_image_edit, sf3d, trellis_mac, seedvr2_upscale; fal.ai gated fallback), V2_IDEAS. - Lane charters A–F + ROUND1_INSTRUCTIONS. - Seed code: index.html shell + boot.js (world pick w/ stub fallback, drift/fly debug cam, window.DBG, resize/loop), core/{rng,bus,flags}.js, stub/world_stub.js (executable world contract: analytic centreline, parallel-transport-style frames, inward tube mesh with peristalsis vertex shader + fresnel rim + fog, project/collide/wallRho/hash). - three r175 vendored from PROCITY (module + core + addons). - tools/qa.sh: node --check, Math.random grep, level JSON checks, selfcheck/manifest hooks, vendor gate. Verification: qa.sh GREEN; booted `?stub=1&dbg=1` in browser — see docs/shots/laneF/.