# Lane F (Fable) — progress

## 2026-07-16 — Round 0: scaffold

Repo initialized from empty. Landed:
- Full doc set: README, PROCESS (lane/round law, inherited from PROCITY), GDD v1 (movement
  = flow-locked hybrid; 5 levels + secret; enemy roster; bosses), TECH (world contract,
  level schema v0, bus events, manifest contract, flags, budgets), ART_BIBLE (synthetic
  scanner look, palettes, emissive code, FLUX prompt kit), PIPELINE (MODELBEAST operator
  map — verified live on m3ultra@100.89.131.57 2026-07-16: flux_local, mflux_image_edit,
  sf3d, trellis_mac, seedvr2_upscale; fal.ai gated fallback), V2_IDEAS.
- Lane charters A–F + ROUND1_INSTRUCTIONS.
- Seed code: index.html shell + boot.js (world pick w/ stub fallback, drift/fly debug cam,
  window.DBG, resize/loop), core/{rng,bus,flags}.js, stub/world_stub.js (executable world
  contract: analytic centreline, parallel-transport-style frames, inward tube mesh with
  peristalsis vertex shader + fresnel rim + fog, project/collide/wallRho/hash).
- three r175 vendored from PROCITY (module + core + addons).
- tools/qa.sh: node --check, Math.random grep, level JSON checks, selfcheck/manifest hooks,
  vendor gate.

Verification: qa.sh GREEN; booted `?stub=1&dbg=1` in browser — see docs/shots/laneF/.
