Vite base covered the bundle but Assets.load/img srcs used absolute /assets/ paths that 404'd on the arcade subpath — the game rendered placeholder squares in production. All runtime asset references are now relative. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| cf_cut.py | ||
| mb_add.py | ||
| mb_gen.py | ||
| mb_manifest.json | ||
| sprites.tsv | ||