Platforms adapt to your slop (ALGO HEAT): each publish raises spam-filter wariness which throttles all view rates up to 85%; training a new model tier slips past the filters. Verified loop: publish -> squeeze -> train -> relief. New hardware: 20A sub-panel (+1500W), fiber uplink (1Gbps, 8 ports), Cash Furnace (burns $1.50/s for +40% views, breaker-immune). Fix: New Game wipe no longer clobbered by the beforeunload autosave. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
1.3 KiB
Python
35 lines
1.3 KiB
Python
#!/usr/bin/env python3
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"""One-off: generate additional sprites without re-running the whole batch.
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Usage: python3 tools/mb_add.py (edit NEW below per run)"""
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import json, pathlib, sys
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sys.path.insert(0, str(pathlib.Path(__file__).parent))
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from mb_gen import ROOT, STYLE, flux_spec, run_batch, upload, beat
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NEW = [
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("cash_furnace", "a cast iron pot-belly furnace with door open, burning dollar bills visible in the flames, loose stacks of cash on the floor beside it, warm orange fire glow"),
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]
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gen = ROOT / "public/assets/gen"
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raw = run_batch([flux_spec(n, STYLE + d, 768, 768) for n, d in NEW], gen)
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beat("bg removal for new sprites")
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cuts = run_batch(
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[(f"{n}_cut", "bg_remove_local", upload(gen / f"{n}.png"),
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{"resolution": 1024, "background": "transparent"}) for n, _ in NEW], gen)
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# autocrop like the main pipeline
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from PIL import Image
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for n, _ in NEW:
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p = gen / f"{n}_cut.png"
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im = Image.open(p).convert("RGBA")
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bbox = im.split()[-1].getbbox()
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if bbox:
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l, t, r, b = bbox
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im.crop((max(0, l - 8), max(0, t - 8), min(im.width, r + 8), min(im.height, b + 8))).save(p)
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mpath = ROOT / "tools/mb_manifest.json"
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m = json.loads(mpath.read_text())
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m.update(raw); m.update(cuts)
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mpath.write_text(json.dumps(m, indent=2))
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beat(f"added {list(raw)} + cuts")
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