New players couldn't tell which sprite was which or what to click. Now: name tags under every device (🏷 chip toggles, persisted); the tutorial physically points — active step pulses its UI targets (wire chip, shop items via data-def, sliders, Lab/Market buttons) and draws amber rings around the actual devices in the room; wire mode outlines pickable sources in cyan and valid targets in green; and the SlopTube header shows a live "next slop N%" render progress — or an explicit "nothing flowing — wire a PC" warning instead of silent dead air. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| data | ||
| render | ||
| sim | ||
| ui | ||
| main.ts | ||