gigaslop/src
type-two 3b5e965ae7 Onboarding clarity: labels, tutorial pointing, wire affordances, heartbeat
New players couldn't tell which sprite was which or what to click.
Now: name tags under every device (🏷 chip toggles, persisted); the
tutorial physically points — active step pulses its UI targets (wire
chip, shop items via data-def, sliders, Lab/Market buttons) and draws
amber rings around the actual devices in the room; wire mode outlines
pickable sources in cyan and valid targets in green; and the SlopTube
header shows a live "next slop N%" render progress — or an explicit
"nothing flowing — wire a PC" warning instead of silent dead air.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 00:44:57 +10:00
..
data Tier 1 playable slice: bedroom slop empire 2026-08-01 09:55:55 +10:00
render Onboarding clarity: labels, tutorial pointing, wire affordances, heartbeat 2026-08-02 00:44:57 +10:00
sim Onboarding clarity: labels, tutorial pointing, wire affordances, heartbeat 2026-08-02 00:44:57 +10:00
ui Onboarding clarity: labels, tutorial pointing, wire affordances, heartbeat 2026-08-02 00:44:57 +10:00
main.ts Onboarding clarity: labels, tutorial pointing, wire affordances, heartbeat 2026-08-02 00:44:57 +10:00