- Select scene (new main scene): roster cards from characters/* with portraits, dual cursors (P1 A/D+J, P2 arrows+O), picks via GameState - finisher flow: KO puts loser in DIZZY with a 5s flashing FINISH! window; winner lands QCF+K in range -> finisher move (Brutal Assassination / Hell Slammer B) with darkened stage, victim plays synced death anim; window expiry or any stray hit = normal collapse - new moves rendered for both fighters in all wardrobe states: dizzy (Stunned), finisher, death (Standing Death Backward) - CHAR_TUNE per-character move overrides in tune_fighters.py Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
42 lines
601 B
JSON
42 lines
601 B
JSON
{
|
|
"id": "kachujin",
|
|
"name": "KACHUJIN",
|
|
"health": 1000,
|
|
"walk_speed": 3.4,
|
|
"back_speed": 2.7,
|
|
"jump_velocity": -13.5,
|
|
"color": "#c03a2e",
|
|
"sprite_scale": 1.25,
|
|
"wardrobe": {
|
|
"states": [
|
|
"base",
|
|
"torn"
|
|
],
|
|
"tear_below_hp": 0.35
|
|
},
|
|
"normals": {
|
|
"P": "jab",
|
|
"6P": "straight",
|
|
"K": "kick"
|
|
},
|
|
"command_moves": [
|
|
{
|
|
"motion": [
|
|
2,
|
|
3,
|
|
6
|
|
],
|
|
"button": "P",
|
|
"move": "special"
|
|
}
|
|
],
|
|
"finisher": {
|
|
"motion": [
|
|
2,
|
|
3,
|
|
6
|
|
],
|
|
"button": "K",
|
|
"move": "finisher"
|
|
}
|
|
} |