foitin/characters/vesper/moves/win/frames
m3ultra d743216b54 Character select screen + fatality-style finisher system
- Select scene (new main scene): roster cards from characters/* with
  portraits, dual cursors (P1 A/D+J, P2 arrows+O), picks via GameState
- finisher flow: KO puts loser in DIZZY with a 5s flashing FINISH! window;
  winner lands QCF+K in range -> finisher move (Brutal Assassination /
  Hell Slammer B) with darkened stage, victim plays synced death anim;
  window expiry or any stray hit = normal collapse
- new moves rendered for both fighters in all wardrobe states:
  dizzy (Stunned), finisher, death (Standing Death Backward)
- CHAR_TUNE per-character move overrides in tune_fighters.py

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 23:27:51 +10:00
..
0000.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0000.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0001.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0001.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0002.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0002.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0003.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0003.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0004.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0004.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0005.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0005.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0006.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0006.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0007.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0007.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0008.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0008.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0009.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0009.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0010.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0010.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0011.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0011.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0012.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0012.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0013.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0013.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0014.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0014.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0015.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0015.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0016.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0016.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0017.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0017.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0018.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0018.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0019.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0019.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0020.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0020.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0021.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0021.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0022.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0022.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0023.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0023.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0024.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0024.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0025.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0025.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0026.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0026.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0027.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0027.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0028.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0028.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0029.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0029.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0030.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0030.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0031.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0031.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0032.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0032.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0033.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0033.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0034.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0034.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0035.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0035.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0036.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0036.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0037.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0037.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0038.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0038.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0039.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0039.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0040.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0040.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0041.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0041.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00
0042.png Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) 2026-07-28 19:53:44 +10:00
0042.png.import Character select screen + fatality-style finisher system 2026-07-28 23:27:51 +10:00