- per-frame hips-centred rendering + root-motion export (the BKB .geo approach modernised): traveling clips stay pivot-stable, movement data goes to root_motion_frames in data.json - engine: frame-indexed root motion, pushbox widened for real sprites - clip set: ginga idle, walks, jump, block, punching/boxing/martelo normals, chapa-giratoria QCF special, hit react, knockdown - verified in-game: demo jab connects, damage applied, mirroring correct Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
115 KiB
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115 KiB
512x512px