foitin/project.godot
m3ultra b067bf7f0b Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline
- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer
  with numpad motion parsing, box collision, training-mode hitbox overlay
- characters/ = self-describing drop-in folders (spec in _spec/); two
  generated placeholder fighters (alpha, beta)
- pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes)
- STUDY.md: reverse-engineering study of the BKB reference games

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 18:45:44 +10:00

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; Engine configuration file.
config_version=5
[application]
config/name="FOITIN"
run/main_scene="res://engine/scenes/Fight.tscn"
config/features=PackedStringArray("4.7", "2D")
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="keep"
[physics]
common/physics_ticks_per_second=60
[rendering]
renderer/rendering_method="mobile"
textures/canvas_textures/default_texture_filter=1