- per-frame hips-centred rendering + root-motion export (the BKB .geo approach modernised): traveling clips stay pivot-stable, movement data goes to root_motion_frames in data.json - engine: frame-indexed root motion, pushbox widened for real sprites - clip set: ginga idle, walks, jump, block, punching/boxing/martelo normals, chapa-giratoria QCF special, hit react, knockdown - verified in-game: demo jab connects, damage applied, mirroring correct Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
26 lines
392 B
JSON
26 lines
392 B
JSON
{
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"id": "kachujin",
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"name": "KACHUJIN",
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"health": 1000,
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"walk_speed": 3.4,
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"back_speed": 2.7,
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"jump_velocity": -13.5,
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"color": "#c03a2e",
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"sprite_scale": 1.25,
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"normals": {
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"P": "jab",
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"6P": "straight",
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"K": "kick"
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},
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"command_moves": [
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{
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"motion": [
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2,
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3,
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6
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],
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"button": "P",
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"move": "special"
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}
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]
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} |