- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer with numpad motion parsing, box collision, training-mode hitbox overlay - characters/ = self-describing drop-in folders (spec in _spec/); two generated placeholder fighters (alpha, beta) - pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes) - STUDY.md: reverse-engineering study of the BKB reference games Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
66 lines
690 B
JSON
66 lines
690 B
JSON
{
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"name": "rush_palm",
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"total": 40,
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"startup": 13,
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"active": [
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14,
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18
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],
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"damage": 90,
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"hitstun": 24,
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"blockstun": 14,
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"pushback": 16,
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"knockdown": true,
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"root_motion": [
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0,
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0,
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0,
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0,
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4,
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8,
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12,
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14,
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2,
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2,
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1,
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1
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],
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"hitboxes": {
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"14-18": [
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[
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36,
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-288,
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94,
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54
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]
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]
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},
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"hurtboxes": {
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"default": [
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[
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-22,
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],
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[
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],
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[
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52,
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150
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]
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]
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}
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} |