foitin/characters/vesper/manifest.json
m3ultra d743216b54 Character select screen + fatality-style finisher system
- Select scene (new main scene): roster cards from characters/* with
  portraits, dual cursors (P1 A/D+J, P2 arrows+O), picks via GameState
- finisher flow: KO puts loser in DIZZY with a 5s flashing FINISH! window;
  winner lands QCF+K in range -> finisher move (Brutal Assassination /
  Hell Slammer B) with darkened stage, victim plays synced death anim;
  window expiry or any stray hit = normal collapse
- new moves rendered for both fighters in all wardrobe states:
  dizzy (Stunned), finisher, death (Standing Death Backward)
- CHAR_TUNE per-character move overrides in tune_fighters.py

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 23:27:51 +10:00

43 lines
612 B
JSON

{
"id": "vesper",
"name": "VESPER",
"health": 950,
"walk_speed": 3.7,
"back_speed": 2.9,
"jump_velocity": -14.0,
"color": "#b48fd0",
"sprite_scale": 1.25,
"wardrobe": {
"states": [
"geared",
"base",
"torn"
],
"tear_below_hp": 0.35
},
"normals": {
"P": "jab",
"6P": "straight",
"K": "kick"
},
"command_moves": [
{
"motion": [
2,
3,
6
],
"button": "P",
"move": "special"
}
],
"finisher": {
"motion": [
2,
3,
6
],
"button": "K",
"move": "finisher"
}
}