foitin/characters/dread/moves
m3ultra c3d682b7dd Finisher timing pass: measured impact windows for all batch fighters
tools/tune_finishers.py detects each finisher's impact frame (max forward
extent of the sprite) and sets real-time totals + active windows; values
persist in finisher_timings.json and win over DEFAULT_FINISHER in tune.
kachujin/vesper keep hand-tuned values.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 14:31:13 +10:00
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block MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
crouch MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
death MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
dizzy MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
finisher Finisher timing pass: measured impact windows for all batch fighters 2026-07-29 14:31:13 +10:00
getup MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
hit MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
idle MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
jab MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
jump MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
kick MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
knockdown MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
special MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
straight MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
walk_b MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00
walk_f MeshGod eight rebuilt at full scale; dizzy trims 2026-07-29 13:58:05 +10:00