- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer with numpad motion parsing, box collision, training-mode hitbox overlay - characters/ = self-describing drop-in folders (spec in _spec/); two generated placeholder fighters (alpha, beta) - pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes) - STUDY.md: reverse-engineering study of the BKB reference games Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
25 lines
362 B
JSON
25 lines
362 B
JSON
{
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"id": "beta",
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"name": "BETA",
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"health": 1000,
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"walk_speed": 3.2,
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"back_speed": 2.6,
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"jump_velocity": -13.5,
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"color": "#e06040",
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"normals": {
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"P": "jab",
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"6P": "straight",
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"K": "kick"
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},
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"command_moves": [
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{
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"motion": [
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2,
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3,
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6
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],
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"button": "P",
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"move": "rush_palm"
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}
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]
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} |