- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer with numpad motion parsing, box collision, training-mode hitbox overlay - characters/ = self-describing drop-in folders (spec in _spec/); two generated placeholder fighters (alpha, beta) - pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes) - STUDY.md: reverse-engineering study of the BKB reference games Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
45 lines
502 B
JSON
45 lines
502 B
JSON
{
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"name": "jab",
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"total": 22,
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"startup": 5,
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"active": [
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6,
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8
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],
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"damage": 30,
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"hitstun": 14,
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"blockstun": 8,
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"pushback": 7,
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"hitboxes": {
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"6-8": [
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[
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34,
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-276,
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76,
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32
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]
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]
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},
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"hurtboxes": {
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"default": [
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[
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-22,
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-308,
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44,
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52
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],
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[
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-30,
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-256,
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60,
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106
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],
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[
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-26,
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-150,
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52,
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150
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]
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]
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}
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} |