- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer with numpad motion parsing, box collision, training-mode hitbox overlay - characters/ = self-describing drop-in folders (spec in _spec/); two generated placeholder fighters (alpha, beta) - pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes) - STUDY.md: reverse-engineering study of the BKB reference games Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
16 lines
275 B
Plaintext
16 lines
275 B
Plaintext
# Godot cache
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.godot/
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# Python tooling env
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.venv/
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# macOS
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.DS_Store
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# Licensed reference material — study only, never ship, never commit
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*.iso
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Bikini-Karate-Babes-2-Warriors-of-Elysia_Win_EN/
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# Local render output (MODELBEAST batches land here before packing)
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renders/
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