- Select scene (new main scene): roster cards from characters/* with portraits, dual cursors (P1 A/D+J, P2 arrows+O), picks via GameState - finisher flow: KO puts loser in DIZZY with a 5s flashing FINISH! window; winner lands QCF+K in range -> finisher move (Brutal Assassination / Hell Slammer B) with darkened stage, victim plays synced death anim; window expiry or any stray hit = normal collapse - new moves rendered for both fighters in all wardrobe states: dizzy (Stunned), finisher, death (Standing Death Backward) - CHAR_TUNE per-character move overrides in tune_fighters.py Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
7 lines
169 B
Plaintext
7 lines
169 B
Plaintext
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://engine/scenes/select.gd" id="1"]
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[node name="Select" type="Node2D"]
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script = ExtResource("1")
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