- gear GLBs generated on MODELBEAST (flux product shot -> bg_remove -> trellis_mac), staged in foitin_assets/gear/ - pipeline: --attach bone-parents rigid gear (armature-scale compensated, '|'-separated spec); render_geared.sh holds calibrated transforms - vesper: 3-state degradation geared -> base -> torn; specials knock gear off first, then shred clothes; kachujin stays 2-state (per-character data) - spec doc: wardrobe section in CHARACTER_SPEC.md Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
34 lines
500 B
JSON
34 lines
500 B
JSON
{
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"id": "vesper",
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"name": "VESPER",
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"health": 950,
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"walk_speed": 3.7,
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"back_speed": 2.9,
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"jump_velocity": -14.0,
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"color": "#b48fd0",
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"sprite_scale": 1.25,
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"wardrobe": {
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"states": [
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"geared",
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"base",
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"torn"
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],
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"tear_below_hp": 0.35
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},
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"normals": {
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"P": "jab",
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"6P": "straight",
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"K": "kick"
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},
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"command_moves": [
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{
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"motion": [
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2,
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3,
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6
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],
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"button": "P",
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"move": "special"
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}
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]
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} |