- pipeline/render_moves.py: headless Blender 5.x renderer — imports rigged FBX/GLB, remaps Mixamo bone namespaces (mixamorigN:), fixes FBX axis/scale, normalises height, centres ground pivot, renders transparent ortho sprites - engine: sprite_scale in manifest (scales sprite + all boxes), --p1/--p2 roster picks for testing - characters/trainer: woman_athleisure_01 (Mixamo, web-ok) rendered through the full pipeline as integration proof — idle/jab/hit from NPC clips, silhouette auto-hurtboxes, verified in-game vs alpha Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
118 KiB
512x512px
118 KiB
512x512px