- pipeline/render_moves.py: headless Blender 5.x renderer — imports rigged FBX/GLB, remaps Mixamo bone namespaces (mixamorigN:), fixes FBX axis/scale, normalises height, centres ground pivot, renders transparent ortho sprites - engine: sprite_scale in manifest (scales sprite + all boxes), --p1/--p2 roster picks for testing - characters/trainer: woman_athleisure_01 (Mixamo, web-ok) rendered through the full pipeline as integration proof — idle/jab/hit from NPC clips, silhouette auto-hurtboxes, verified in-game vs alpha Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
26 lines
387 B
JSON
26 lines
387 B
JSON
{
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"id": "alpha",
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"name": "ALPHA",
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"health": 1000,
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"walk_speed": 3.2,
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"back_speed": 2.6,
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"jump_velocity": -13.5,
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"color": "#3ec6a8",
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"normals": {
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"P": "jab",
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"6P": "straight",
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"K": "kick"
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},
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"command_moves": [
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{
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"motion": [
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2,
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3,
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6
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],
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"button": "P",
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"move": "rush_palm"
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}
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],
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"sprite_scale": 1.5
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} |