- Select scene (new main scene): roster cards from characters/* with portraits, dual cursors (P1 A/D+J, P2 arrows+O), picks via GameState - finisher flow: KO puts loser in DIZZY with a 5s flashing FINISH! window; winner lands QCF+K in range -> finisher move (Brutal Assassination / Hell Slammer B) with darkened stage, victim plays synced death anim; window expiry or any stray hit = normal collapse - new moves rendered for both fighters in all wardrobe states: dizzy (Stunned), finisher, death (Standing Death Backward) - CHAR_TUNE per-character move overrides in tune_fighters.py Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
25 lines
465 B
Plaintext
25 lines
465 B
Plaintext
; Engine configuration file.
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config_version=5
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[application]
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config/name="FOITIN"
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run/main_scene="res://engine/scenes/Select.tscn"
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config/features=PackedStringArray("4.7", "2D")
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep"
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[physics]
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common/physics_ticks_per_second=60
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[rendering]
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renderer/rendering_method="mobile"
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textures/canvas_textures/default_texture_filter=1
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