85 lines
3.7 KiB
Python
85 lines
3.7 KiB
Python
#!/usr/bin/env python3
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"""Apply hand-tuned frame data + manifests to the real fighters.
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Run after pack_character.py. Timing values are modern fighting-game pacing
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(60Hz ticks — see STUDY.md §2), NOT the source clip lengths: `total` compresses
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or stretches the sprite sequence to gameplay speed. Values are per-move design
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data — tweak freely and re-run.
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"""
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import json
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import sys
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from pathlib import Path
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REPO = Path(__file__).resolve().parent.parent
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# move -> data.json overrides. Boxes in 512-canvas local px (origin ground-centre).
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# root_motion_frames=[] strips clip travel where gameplay owns movement
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# (walking speed comes from input, not animation).
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TUNE = {
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"idle": dict(total=96, loop=True, root_motion_frames=[]),
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"walk_f": dict(total=48, loop=True, root_motion_frames=[]),
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"walk_b": dict(total=56, loop=True, root_motion_frames=[]),
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"jump": dict(total=48, root_motion_frames=[]),
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"crouch": dict(total=20, root_motion_frames=[]),
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"win": dict(total=100, root_motion_frames=[]),
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"lose": dict(total=110, root_motion_frames=[]),
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"block": dict(total=24, root_motion_frames=[]),
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"hit": dict(total=24, root_motion_frames=[]),
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"knockdown": dict(total=60, hurtboxes={"default": [[-70, -70, 150, 70]]}),
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"jab": dict(total=26, startup=5, active=[6, 9], damage=30, hitstun=14,
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blockstun=8, pushback=8,
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hitboxes={"6-9": [[40, -300, 85, 40]]}),
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"straight": dict(total=34, startup=9, active=[10, 14], damage=55, hitstun=18,
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blockstun=11, pushback=12,
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hitboxes={"10-14": [[45, -305, 100, 45]]}),
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"kick": dict(total=40, startup=12, active=[13, 18], damage=70, hitstun=22,
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blockstun=13, pushback=14,
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hitboxes={"13-18": [[40, -320, 120, 60]]}),
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"special": dict(total=52, startup=15, active=[16, 24], damage=95, hitstun=26,
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blockstun=16, pushback=18, knockdown=True,
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hitboxes={"16-24": [[35, -330, 115, 80]]}), # travel: clip root motion
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}
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MANIFESTS = {
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"kachujin": {
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"id": "kachujin", "name": "KACHUJIN", "health": 1000,
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"walk_speed": 3.4, "back_speed": 2.7, "jump_velocity": -13.5,
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"color": "#c03a2e", "sprite_scale": 1.25,
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"normals": {"P": "jab", "6P": "straight", "K": "kick"},
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"command_moves": [{"motion": [2, 3, 6], "button": "P", "move": "special"}],
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},
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"vesper": {
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"id": "vesper", "name": "VESPER", "health": 950,
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"walk_speed": 3.7, "back_speed": 2.9, "jump_velocity": -14.0,
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"color": "#b48fd0", "sprite_scale": 1.25,
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"normals": {"P": "jab", "6P": "straight", "K": "kick"},
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"command_moves": [{"motion": [2, 3, 6], "button": "P", "move": "special"}],
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},
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}
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def main() -> None:
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chars = sys.argv[1:] or list(MANIFESTS)
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for cid in chars:
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root = REPO / "characters" / cid
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if not root.exists():
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print(f"skip {cid}: not packed yet")
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continue
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for move, overrides in TUNE.items():
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data_path = root / "moves" / move / "data.json"
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if not data_path.exists():
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continue
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data = json.loads(data_path.read_text())
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hurt = data.get("hurtboxes") # keep autohitbox output unless overridden
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data.update(overrides)
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if "hurtboxes" not in overrides and hurt:
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data["hurtboxes"] = hurt
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data_path.write_text(json.dumps(data, indent=2))
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if cid in MANIFESTS:
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(root / "manifest.json").write_text(json.dumps(MANIFESTS[cid], indent=2))
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print(f"tuned {cid}")
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if __name__ == "__main__":
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main()
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