- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer with numpad motion parsing, box collision, training-mode hitbox overlay - characters/ = self-describing drop-in folders (spec in _spec/); two generated placeholder fighters (alpha, beta) - pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes) - STUDY.md: reverse-engineering study of the BKB reference games Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
25 lines
464 B
Plaintext
25 lines
464 B
Plaintext
; Engine configuration file.
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config_version=5
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[application]
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config/name="FOITIN"
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run/main_scene="res://engine/scenes/Fight.tscn"
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config/features=PackedStringArray("4.7", "2D")
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep"
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[physics]
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common/physics_ticks_per_second=60
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[rendering]
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renderer/rendering_method="mobile"
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textures/canvas_textures/default_texture_filter=1
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