foitin/engine/core
m3ultra da1cceadc2 Two real fighters: KACHUJIN and VESPER, 11 moves each from Mixamo combat clips
- per-frame hips-centred rendering + root-motion export (the BKB .geo
  approach modernised): traveling clips stay pivot-stable, movement data
  goes to root_motion_frames in data.json
- engine: frame-indexed root motion, pushbox widened for real sprites
- clip set: ginga idle, walks, jump, block, punching/boxing/martelo
  normals, chapa-giratoria QCF special, hit react, knockdown
- verified in-game: demo jab connects, damage applied, mirroring correct

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 19:50:56 +10:00
..
cfg.gd Two real fighters: KACHUJIN and VESPER, 11 moves each from Mixamo combat clips 2026-07-28 19:50:56 +10:00
cfg.gd.uid Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline 2026-07-28 18:45:44 +10:00
character_data.gd Blender render pipeline + first real character from asset library 2026-07-28 19:02:39 +10:00
character_data.gd.uid Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline 2026-07-28 18:45:44 +10:00
fighter.gd Blender render pipeline + first real character from asset library 2026-07-28 19:02:39 +10:00
fighter.gd.uid Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline 2026-07-28 18:45:44 +10:00
input_buffer.gd Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline 2026-07-28 18:45:44 +10:00
input_buffer.gd.uid Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline 2026-07-28 18:45:44 +10:00
match_engine.gd Two real fighters: KACHUJIN and VESPER, 11 moves each from Mixamo combat clips 2026-07-28 19:50:56 +10:00
match_engine.gd.uid Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline 2026-07-28 18:45:44 +10:00
move_data.gd Two real fighters: KACHUJIN and VESPER, 11 moves each from Mixamo combat clips 2026-07-28 19:50:56 +10:00
move_data.gd.uid Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline 2026-07-28 18:45:44 +10:00