- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer with numpad motion parsing, box collision, training-mode hitbox overlay - characters/ = self-describing drop-in folders (spec in _spec/); two generated placeholder fighters (alpha, beta) - pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes) - STUDY.md: reverse-engineering study of the BKB reference games Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
7 lines
172 B
Plaintext
7 lines
172 B
Plaintext
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://engine/core/match_engine.gd" id="1"]
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[node name="Fight" type="Node2D"]
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script = ExtResource("1")
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