foitin/engine/core/cfg.gd
m3ultra da1cceadc2 Two real fighters: KACHUJIN and VESPER, 11 moves each from Mixamo combat clips
- per-frame hips-centred rendering + root-motion export (the BKB .geo
  approach modernised): traveling clips stay pivot-stable, movement data
  goes to root_motion_frames in data.json
- engine: frame-indexed root motion, pushbox widened for real sprites
- clip set: ginga idle, walks, jump, block, punching/boxing/martelo
  normals, chapa-giratoria QCF special, hit react, knockdown
- verified in-game: demo jab connects, damage applied, mirroring correct

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 19:50:56 +10:00

12 lines
575 B
GDScript

class_name CFG
## Global combat constants. One tick = one logic frame at 60Hz.
const TICK_RATE := 60
const STAGE_HALF := 560.0 # playable half-width from stage centre (px)
const GROUND_Y := 620.0 # world y of the ground line
const GRAVITY := 0.55 # px/tick^2
const PUSHBOX_W := 150.0 # body-to-body separation width
const PUSHBOX_SEP_SPEED := 4.0 # px/tick separation when overlapping
const MOTION_WINDOW := 14 # ticks allowed to complete a motion input
const PUSHBACK_TICKS := 6 # ticks over which hit pushback is applied