- engine: wardrobe states per character (manifest wardrobe.states), frames@<state> variant frame-sets per move with base fallback, tears:true moves advance state, hp threshold forces final state - pipeline: --torn punches jagged alpha holes into clothing textures (alpha-clip materials) and renders @torn variants; pack maps them - both fighters: full torn frame-sets for all 12 moves - special gets designed forward lunge (clip travel was backward) - verified: demo QCF+P connects, knockdown shows torn frames Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
102 KiB
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102 KiB
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