foitin/characters/beta/moves/kick/data.json
m3ultra b067bf7f0b Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline
- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer
  with numpad motion parsing, box collision, training-mode hitbox overlay
- characters/ = self-describing drop-in folders (spec in _spec/); two
  generated placeholder fighters (alpha, beta)
- pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes)
- STUDY.md: reverse-engineering study of the BKB reference games

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 18:45:44 +10:00

45 lines
511 B
JSON

{
"name": "kick",
"total": 34,
"startup": 11,
"active": [
12,
16
],
"damage": 70,
"hitstun": 20,
"blockstun": 12,
"pushback": 13,
"hitboxes": {
"12-16": [
[
30,
-240,
112,
46
]
]
},
"hurtboxes": {
"default": [
[
-22,
-308,
44,
52
],
[
-30,
-256,
60,
106
],
[
-26,
-150,
52,
150
]
]
}
}