foitin/characters/alpha/manifest.json
m3ultra 8e58b88262 Blender render pipeline + first real character from asset library
- pipeline/render_moves.py: headless Blender 5.x renderer — imports rigged
  FBX/GLB, remaps Mixamo bone namespaces (mixamorigN:), fixes FBX axis/scale,
  normalises height, centres ground pivot, renders transparent ortho sprites
- engine: sprite_scale in manifest (scales sprite + all boxes), --p1/--p2
  roster picks for testing
- characters/trainer: woman_athleisure_01 (Mixamo, web-ok) rendered through
  the full pipeline as integration proof — idle/jab/hit from NPC clips,
  silhouette auto-hurtboxes, verified in-game vs alpha

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 19:02:39 +10:00

26 lines
387 B
JSON

{
"id": "alpha",
"name": "ALPHA",
"health": 1000,
"walk_speed": 3.2,
"back_speed": 2.6,
"jump_velocity": -13.5,
"color": "#3ec6a8",
"normals": {
"P": "jab",
"6P": "straight",
"K": "kick"
},
"command_moves": [
{
"motion": [
2,
3,
6
],
"button": "P",
"move": "rush_palm"
}
],
"sprite_scale": 1.5
}