- gear GLBs generated on MODELBEAST (flux product shot -> bg_remove -> trellis_mac), staged in foitin_assets/gear/ - pipeline: --attach bone-parents rigid gear (armature-scale compensated, '|'-separated spec); render_geared.sh holds calibrated transforms - vesper: 3-state degradation geared -> base -> torn; specials knock gear off first, then shred clothes; kachujin stays 2-state (per-character data) - spec doc: wardrobe section in CHARACTER_SPEC.md Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| cfg.gd | ||
| cfg.gd.uid | ||
| character_data.gd | ||
| character_data.gd.uid | ||
| fighter.gd | ||
| fighter.gd.uid | ||
| input_buffer.gd | ||
| input_buffer.gd.uid | ||
| match_engine.gd | ||
| match_engine.gd.uid | ||
| move_data.gd | ||
| move_data.gd.uid | ||