- gear GLBs generated on MODELBEAST (flux product shot -> bg_remove -> trellis_mac), staged in foitin_assets/gear/ - pipeline: --attach bone-parents rigid gear (armature-scale compensated, '|'-separated spec); render_geared.sh holds calibrated transforms - vesper: 3-state degradation geared -> base -> torn; specials knock gear off first, then shred clothes; kachujin stays 2-state (per-character data) - spec doc: wardrobe section in CHARACTER_SPEC.md Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
25 lines
1.2 KiB
Bash
Executable File
25 lines
1.2 KiB
Bash
Executable File
#!/bin/zsh
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# Render @geared wardrobe variants (vesper: boxing gloves + padded headgear).
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# Gear GLBs: TRELLIS-generated on MODELBEAST from flux product shots
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# (~/Documents/foitin_assets/gear/). Offsets calibrated by eye 2026-07-28.
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# NOTE: bone namespace differs per rig — vesper (Ch37 fbx) = mixamorig6:,
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# kachujin GLB = mixamorig: — adjust the spec if gearing other fighters.
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set -e
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B=/Applications/Blender.app/Contents/MacOS/Blender
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M=~/Documents/mixamo-animations
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G=~/Documents/foitin_assets/gear
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VESPER_GEAR="$G/headgear.glb|mixamorig6:Head|0.27|0,-0.10,0.015|-50,0,0"
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VESPER_GEAR+=";$G/glove.glb|mixamorig6:RightHand|0.19|0,-0.05,0|0,0,90"
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VESPER_GEAR+=";$G/glove.glb|mixamorig6:LeftHand|0.19|0,-0.05,0|0,0,-90"
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CLIPS="$M/Bouncing Fight Idle.fbx,$M/Walk Forward Left.fbx,$M/Stepping Backward.fbx"
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CLIPS+=",$M/Jump Up.fbx,$M/Body Block.fbx,$M/Punching.fbx,$M/Boxing.fbx"
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CLIPS+=",$M/Martelo 2.fbx,$M/Hurricane Kick.fbx,$M/Taking Punch.fbx"
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CLIPS+=",$M/Death From Right.fbx,$M/Standing To Crouch.fbx"
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"$B" -b --python "$(dirname "$0")/render_moves.py" -- \
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--char ~/Documents/foitin_assets/woman_athleisure_01.fbx \
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--clips "$CLIPS" --out renders/vesper --step 2 --rotz 155 --max-frames 140 \
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--attach "$VESPER_GEAR" 2>&1 | grep -E "RENDERED|DONE|rror"
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