class_name CFG ## Global combat constants. One tick = one logic frame at 60Hz. const TICK_RATE := 60 const STAGE_HALF := 560.0 # playable half-width from stage centre (px) const GROUND_Y := 620.0 # world y of the ground line const GRAVITY := 0.55 # px/tick^2 const PUSHBOX_W := 150.0 # body-to-body separation width const PUSHBOX_SEP_SPEED := 4.0 # px/tick separation when overlapping const MOTION_WINDOW := 14 # ticks allowed to complete a motion input const PUSHBACK_TICKS := 6 # ticks over which hit pushback is applied