# Combat clip set (Mixamo → clip bank) Search terms chosen to hit Mixamo's proper combat clips (probe with `node fetch.cjs search ""` first — top hits are often themed junk). Fetch **in-place variants** where offered (root motion stays on origin; the engine's `root_motion` JSON handles movement instead). | bank name (fetch as) | mixamo search | FOITIN move | |---|---|---| | Idle_Fight | "idle" (combat genre) / "bouncing fighting idle" | idle | | Walk_Fwd_Fight | "walking" (in place) | walk_f | | Walk_Back_Fight | "walking backwards" (in place) | walk_b | | Crouch_Fight | "crouch idle" / "crouching" | crouch | | Jump_Fight | "jump" (in place) | jump | | Block_Fight | "blocking" / "center block" | block | | Punch_Jab | "jab" / "punching" | jab | | Punch_Cross | "cross punch" / "hook punch" | straight | | Kick_Roundhouse | "roundhouse kick" | kick | | Kick_Low | "low kick" / "leg sweep" | sweep (later) | | Hit_Head | "head hit" / "receiving punch" | hit | | Knockdown | "knocked down" / "falling back death" | knockdown | | Getup | "getting up" / "stand up from back" | getup | | Special_1 | "martial arts" / "flying kick" / "spin kick" | rush special | | Victory | "victory" / "fist pump" | win (later) | Kachujin bonus: Mixamo hosts kachujin-branded sword/martial clips — search "kachujin" too; anything that fits becomes her signature specials. After fetching (bank lives on ultra: `~/Documents/mixamo-fetch/out/`): ``` scp johnking@100.91.239.7:"~/Documents/mixamo-fetch/out/" ~/Documents/foitin_assets/clips_fight/ blender -b --python pipeline/render_moves.py -- --char \ --clips ~/Documents/foitin_assets/clips_fight --out renders/ --rotz 155 --step 2 ``` Rename render folders to FOITIN move names before pack_character.py (or fetch with the right names directly).