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Author SHA1 Message Date
type-two
e0699d47b5 restyle_frames.py: --control edge uploads a canny-style map for comfyui_sd controlnet
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 16:00:23 +10:00
claude
ecdaeda47e vesper frames@xray: 615-frame deterministic xray tier (restyle_frames.py pillow-xray)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 15:45:34 +10:00
type-two
f96fbaeb06 restyle_frames.py: generate frames@<style> tiers (pillow-xray + farm engines); vesper gets 4th band 'xray'
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 15:43:29 +10:00
type-two
c1eca9e1a0 hp_bands wardrobe mode: states as mini health bars + segmented HUD
Each wardrobe state owns an equal hp band; emptying a band breaks the
fighter into the next look (white flash). HUD draws one colored segment
per band. --demo=bands + --shot-ticks for multi-shot verification.
Vesper (geared/base/torn) switched to hp_bands as the pilot.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 15:11:36 +10:00
621 changed files with 352 additions and 40 deletions

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@ -66,6 +66,23 @@ shredding) or `--attach ...` (bone-parented gear, see
`pipeline/render_geared.sh` for calibrated specs). Per-character: a fighter
with `["base","torn"]` simply has no gear stage.
### hp_bands mode — punch through the layers
```json
"wardrobe": { "states": ["geared", "base", "torn"], "hp_bands": true }
```
With `hp_bands`, the ordered states split max health into **equal hp bands**
and the active state follows the band hp is in. Each state is a mini health
bar: the HUD draws one colored segment per band, and emptying a segment
breaks the fighter through into the next look (white sprite flash on the
break). Forward-only — a passed band is never re-entered. `tears` and
`tear_below_hp` are ignored in this mode. States don't need full variant
coverage: missing `frames@<state>/` dirs fall back to base per-move, so a
style tier that only covers idle/walk/hit/jab/straight/kick still reads.
The states can be *any* ordered looks, not just wardrobe — e.g. render
styles (`["base", "sketch", "wireframe"]`) made with the restyle pipeline.
## moves/<move>/data.json
```json

View File

@ -11,9 +11,10 @@
"states": [
"geared",
"base",
"torn"
"torn",
"xray"
],
"tear_below_hp": 0.35
"hp_bands": true
},
"normals": {
"P": "jab",

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