Commit Graph

5 Commits

Author SHA1 Message Date
type-two
84fa103125 docs: correct 3cff97d — the 'ratelimited' bug was not real
I claimed done_ids() was binning rate-limited tasks forever. It wasn't:
/task-completed has always refused to persist 'ratelimited' and 'requeue'
rows (they stay PENDING by design), so such an id can never reach
results.jsonl. Verified against the copy that was actually running.

The done_ids() guard stays as defence in depth against a hand-appended row,
but its comment no longer claims to fix a bug that didn't exist. The real
bug in that commit — no circuit breaker on a failure streak — stands, as
does the actual root cause in 82d5ff4 (promptEchoed matched a 60-char prefix).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 19:09:22 +10:00
type-two
3cff97df93 fix: circuit-breaker on failure streaks; stop binning rate-limited tasks
Two bugs, both found by autopsy of the djsim_phonewall run (2026-07-08):
15 calendar prompts queued, 2 generated, then THIRTEEN consecutive
"Timed out — no new asset" at a metronomic 3m30s apart. 45 minutes of the
driver politely feeding prompts into a Flow that had stopped generating.

1. NO CIRCUIT BREAKER. Each timeout threw, was reported failed, and the
   loop moved straight on. When Flow goes quiet it does not spontaneously
   start again. Now: 3 consecutive failures -> clear isRunning, log a loud
   system message, leave the queue intact for a hand-resume. (The abuse-flag
   path already had consecutiveRateLimits; failures had nothing.)

2. done_ids() COUNTED 'ratelimited' AS DONE. handleRateLimit() writes that
   status with the explicit comment "report the task back as pending" — and
   the server then binned the task forever. Now excluded. 'failed' is still
   counted: a timeout may have burned credits invisibly, so nothing retries
   automatically.

requeue.py: the deliberate way to retry. --list / --dry / by id or prefix /
--failed. Writes a .bak, never re-runs a success. Used it to make the 13
cal79 prompts pending again.

Note for whoever reads this next: the LIVE server + queue live in
~/Library/Application Support/flowrinse/, not this repo. HERE is derived
from the script's own dir, so running the repo copy silently serves the
stale Jul-6 queue. Copy the script over, run it from there.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 18:57:56 +10:00
type-two
c21ea2b22d feat: bake in the by-hand reliability ritual — agent-ready wait, stop-square verify, hard-refresh requeue
- waitForAgentReady: after (re)load, wait for the sidebar to hydrate before typing
- post-submit success check = square stop button (or emptied box); no square after
  Enter + submit fallback -> hard refresh (bypassCache via background) and requeue
- 'Something went wrong' surviving Try-again -> hard refresh + requeue (was: fail)
- requeue attempts capped at 3 per task (chrome.storage, survives reloads)
- server: 'requeue' status keeps task pending; INFLIGHT entries expire after 15 min
  so a reloaded tab gets its task re-served
- banks/djsim_batch3.jsonl: 18-task 90sDJsim asset bank (queued live)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 17:42:15 +10:00
type-two
501431bf59 Flow rinse: browser downloads, fast-fail, autoStart, launcher + self-healing launchd
- background.js: chrome.downloads via page session (no CSP/base64)
- content.js: fast-fail on Flow error banner, image vs video timeouts, autoStart
- local_server_example.py: /enqueue + /save, downloads/ output, resume-skip
- launch.sh: idempotent server-up + caffeinate + single-tab focus
- install.sh + plist: self-healing agent every 10 min (TCC-safe App Support copy)
- flowclient.py: enqueue/wait_for helper for game projects
- README: full setup + macOS TCC gotcha

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 01:20:32 +10:00
type-two
7ae0a73db0 Flow Auto-Pilot: trusted-CDP input driver, local queue server, 91-prompt bank
DOM automation for Google Labs Flow — background worker injects trusted input
via the DevTools Protocol (Flow's editor ignores synthetic events), polls a local
queue, harvests generated asset URLs. Includes the generated game+promo prompt bank.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 22:44:10 +10:00