- countErrMsgs baseline: lingering 'Something went wrong' chat history no longer
fails every task (the 20:33-21:01 massacre — gens succeeded, all marked failed)
- Try-again only clicked when a NEW error appears (old buttons re-ran old prompts)
- kind:'harvest' task = automated John-ritual per tile: trusted CDP hover -> ⋮ ->
Download -> 1K; background routes downloads to flowrinse/harvest/; seen-list in
storage makes it resumable; paced + capped at 500/pass
- queued harvest_all_001 to recover tonight's generated-but-not-downloaded batch
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- waitForAgentReady: after (re)load, wait for the sidebar to hydrate before typing
- post-submit success check = square stop button (or emptied box); no square after
Enter + submit fallback -> hard refresh (bypassCache via background) and requeue
- 'Something went wrong' surviving Try-again -> hard refresh + requeue (was: fail)
- requeue attempts capped at 3 per task (chrome.storage, survives reloads)
- server: 'requeue' status keeps task pending; INFLIGHT entries expire after 15 min
so a reloaded tab gets its task re-served
- banks/djsim_batch3.jsonl: 18-task 90sDJsim asset bank (queued live)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
DOM automation for Google Labs Flow — background worker injects trusted input
via the DevTools Protocol (Flow's editor ignores synthetic events), polls a local
queue, harvests generated asset URLs. Includes the generated game+promo prompt bank.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>